Keith Pistolfingers
Made for Pirate Software Game Jam 16, Jan 2025
Made by: Alunya and Sylphie
Game Summary:
You are Keith, you are born and raised inside a laboratory. It was the big day of the surgery, but...
The game orients itself very much at the classic Doom from 1993 and combines aspects of Eward Scissorhands for the theme "You are the weapon"
Controls:
Keyboard:
Movement: WASD / Arrowkeys
Interact: Space / Num 0
Looking: Mouse left and right motion
Shooting: Left click for left weapons, Right click for right weapons
In browser: 2x ESC skips cutscene
Controller:
Movement: Left analog stick
Interact: B(Xbox), O(PS)
Looking: Right analog stick
Shooting: RB/LB(Xbox), R1/L1(PS)
Some words:
This is my first "finished" prototype of a game and my first ever made 3D game. For sylphie it was the first game ever made. It gave us struggles and there was alot to learn. Some parts still don't work as we wish they would but if we gonna continue to work on this, we hope we can polish it quite alot.
3rd Party used:
Pixel-Fonts (CC0): by Jayvee Enaguas - HarvettFox96 - https://www.dafont.com/pixel-operator.font?l[]=10&l[]=1
ReloadSFX: Adobe Sound Effects Weapon (Combined Bulletdrop + reloading sound into one fitting our weapon)
GunSFX: by SnakeF8: https://f8studios.itch.io/snakes-authentic-gun-sounds
Other SFX by different authors from Pixabay - License
Known Issues:
- Elevator & Tap Textures are not reflecting light, therefore invisible
- Sometimes a bullet from the hud gets stuck on the hud.
- Sometimes the total-ammunition bullets is not resetted.
- The Bullethole texture rotates when placed towards the player, so looking from different angles might look weird.
- Controller support not fully working in the browser version.
- [Issue Fixed]: Switched to LB/RB for shooting, that works
- There is a little black line above dead Scientists.
- [Issue Fixed]: Texture Filter was set to "Linear Mipmap" but needs being on "Nearest Mipmap"
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